Challengers Crease · 2026



Role
Lead UI/UX Designer
Timeline
12 weeks, 2026
Team
1 Designer, 2 Engineers, 1 PM
Platform
iOS & Android
02 — Problem
01
Invisible confidence
A raw 0–100 rating means nothing without context — tier, benchmark, and opponent framing are what make a score feel real.
02
A cold-start problem
No live opponents on day one. Matchmaking had to feel populated and fair immediately — bots needed to be indistinguishable from real players.
03
Three doors, one mental model
Challenge a Friend, Global Match, and Leagues all needed to feel like variations of the same core loop — not three separate apps stitched together.
03 — Research
From — Player Rating System doc
10 discrete tiers (Rookie → Maestro across 0–100), discipline split — Batting PR and Bowling PR tracked independently, All-Round derived from a 70/30 weighted blend.
→
Tiers became a visible progress ladder, not just a number. Players always know what's next.
From — Bot Logic doc
Bots span the full skill spectrum and are indistinguishable from real users in the UI — no bot badge, no tell, consistent opponent card treatment.
→
One opponent card design: avatar, name, location, rating. The same every time, real or bot.
From — Metric Snapshot Service doc
Five-axis skill radars per discipline, wagon-wheel shot-zone map, pitch-map delivery chart — all derived from the AI scoring output.
→
The radar became the app's signature data viz — reused across assessment, challenges, and stats. Learn it once, trust it everywhere.
K-factor band table
matches_played
k_factor
0–9
32
10–29
24
30+
16
Tier progress bar
Contender · 62 PR
Expert at 70
R
A
C
E
E
M
M
04 — Ideation
Challenge a Friend
Global Match
Leagues
Pick challenge
How-to-play
Record 6 balls
AI scores radar
Compare
Challenge next
Design principle — scoring screen
Onboarding: engineering a dopamine beat before the paywall
05 — Designs

5.1
Onboarding & Identity
5.2
Initial Assessment

5.3
5.4
Leagues


5.5
Fan Zone
5.6
My Stats

06 — System
Color
Base
#0A0F0A
Accent
#8BFF00
Secondary bg
#0F1A0F
Muted text
#666E66
Case study bg
#141414
Data Viz
5-axis radar (shared)
Wagon wheel
Components
Primary CTA
Secondary
Batting
Bowling
All-Round
Stadium
Crease
Fanzone
Stats
07 — Lessons
01
Trust has to be designed
02
Reuse is coherence
03
Cold-start is a UI problem




